• JoshParnell
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  • Name Josh Parnell
  • Gender: Male
  • Location: Baton Rouge, LA
  • About Me: Game Programmer (http://ltheory.com)
    Love math / music / elegant code / building beautiful things
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Data not exposed via CSV / Some unused files?
Sweet, more possibilities every day [smile] Thanks Chris!
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Data not exposed via CSV / Some unused files?
Hey Chris, I know I've already said it but brilliant work man, this game is already great and, given how open you've made it to modding, seems like it's going to have an incredibly-bright future [smile]

I have a couple of questions:

1. What hard-coded data is NOT exposed via the data/*.csv 'moddable' files?

For example, for the life of me, I can't find anything related to how ship modules are generated / their stats (which I'd really like to find, because with the latest patch the huge boost to linear acceleration of even bad engines is making it exceptionally hard for me to pilot!!)  Is this hard-coded?  If so, is there any chance you could give us a brief overview of what 'important data' IS hard-coded (and whether it will remain that way)?

2. Are there some old / unused files in data/* If not, can you give us an idea of what the contents of the 'mysterious' ones are?

Based on hex viewing and educated guesses, it looks to me like ships.soltraderblueprints, components.soltradercomponentmodels, and tiles.soltradertiles are all old / unused.

The same seems true for some of the .yml and .txt files.

So, am I wrong in thinking that some of the contents of data/ are legacy files?  If so, any chance you could give us a brief idea of what those other files are / why some of their data seems to be incongruent with the .csv files?


Thanks a bunch!  Sol Trader is currently my preferred break-from-coding activity!  Once again, awesome job.

PS ~ I imagine you've got something like this on your todo list, but I'm about done with a simple Sol Trader Mod Manager for my own use that encompasses some really simple python scripts to perform intelligent cell-by-cell differentials on original / modded csvs and can re-apply them with some amount of version-change tolerance (I put it together because new releases are coming very frequently, but I wanted to maintain some of the changes I had made, like longer hours at banks and markets, that kind of thing).  If this is something you are interested in and would like me to make available publicly, I'd be happy to do so, else I'll await an official tool with great anticipation! [smile]
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