Whilst Chris is taking a well earned short break, I'll be around to answer any questions and collate any issues or feedback from you all.
I completely agree about the character generation, it's very much one of our core game mechanics. Every action that you take should have real implications in the universe. This is a particular reason why combat has been held back until now. Before attacking an NPC, you really should be figuring out what your motive is. Who is this NPC connected too? What is there family history? Do they have some connections to my allies? How will that affect my relationship with them? Or maybe you want to provoke a war and bring down one of your allies?
We have a lot of work to do, but a very clear roadmap between now and launch!